- “Does this mod support gamepads?”: Yes! It is suggested that you use the “Hold Control to Toggle” and “Check Fuel on Toggle” features in the MCM.
- “Will you make a version of the mod that doesn’t require SkyUI or SKSE?”: No.
- “Will you make a ‘Lite’ version of the mod?”: Wearable Lanterns is already extremely lightweight and optimized.
- “Can I configure which worn slot lanterns use?”: Yes! Just use the MCM.
- “Is (insert multi-follower mod here) compatible?”: Yes. All multi-follower mods are compatible with Wearable Lanterns 4.
- “Is (insert custom companion mod here) compatible?”: Yes. All mod-added companions are compatible with Wearable Lanterns 4.
- “Is (insert follower from DLC here) compatible?”: Yes. All base game followers (including special ones, such as Serana, from DLC) are compatible with Wearable Lanterns 4.
- “Can you make the brightness setting independent of the radius?”: No. It would introduce an unacceptable level of complexity to the mod.
- “TES5Edit says that there is a dirty edit to an Idle Animation called TorchEvents. Should I clean it / will you clean it?”: Wearable Lanterns 4 has already been cleaned with TES5Edit. That particular edit is supposed to be there. If you remove or modify this edit, you will break the mod.
- “Years ago, there were optional Add-Ons, like Lanterns for Guards. Where did they go?”: They were problematic in their implementation and very error-prone, and were removed. Support for them was removed as of Wearable Lanterns 3.0.
- “Is this mod compatible with Bandoliers?”: Yes. Both this mod and Bandoliers utilize otherwise unused equipment slots. If you equip a lantern, it will unequip certain bandoliers in the same equipment slot. If you would like to avoid unequipping your favorite bandolier, change the equipment slot that worn lanterns use in the MCM.
- “Which slots do your lanterns use?”: Slot 55 by default.